Sunday 24 August 2014

Pokemon Red and Blue/Fire Red and Leaf Green








Fine, let's do this. You all know these games.
Pokemon red and blue, where it all began, well Pokemon red and green if you want to be technical, but I'm english and we never got green so suck it. But you know the score, you pick you starter, fight your rival several times, take on the gyms and defeat Team Rocket as well as catching the game's 4 legendary pokemon.
But you all the know score, but did you know we got red and blue because the original red and green were the most glitched games ever made but then the remake blue and the versions we got are still loaded with glitches and bugs.  Here's a few of them: 
The Full Box Glitch
If you have a full box and party when talking to the old man who shows you how to catch a pokemon, he will try and fail to catch Weedle forever!
The Invisible PC
Go to the hotel in Celadon City and you'll find an invisible pc in the corner, why... because it has the same overall layout of a Pokemon centre.
And of course the one EVERYONE KNOWS!
MISSINGNO!
But let's look beyond that to the way the battles actually worked. While the typings were okay for the time, Grass only had one pure type which was Tangela which no one used, Charizard couldn't learn fly despite it's great big wings and oh yeah, Psychic has no weakness. Oh it says Ghost and Bug are strong against it, but here's the kicker, Bug has no moves at all and Ghost has one move which has set damage, this is a pretty huge fucking oversight, I mean everyone had at least 1 psychic pokemon because of this, hell I rocked 3 at one point because they were just unstoppable. And also Haunter, the poor guy would get flattened by psychics because our only ghost line is weak to psychic.
I'm not going to say anything bad about the graphics because this was on original Game Boy, it's not going to be amazing. But saying that for it's time, it was pretty good, I mean the legendary trio these days usually hang out in a small one room cave or hide in areas built for other purposes, giving the LV70 it's own cave only or the game's box monster. But Articuno and Zapdos had their own dungeon, Moltres didn't until the remakes which I will get onto later. While the legendaries in this game bear that name, they don't really have any legends around them except for Mewtwo and boy do they big him up, it made you excited to take him on in Cerulean Cave.
But oh yes the remakes.

The games for the most part are identical, the game restricts your monsters so no new evolutions could be used until you beat the game or even pre-volutions, the game makes you stick to what you had back then. Bugs do have bug moves now, but ghosts are still restricted to the one monster line, though more ghost moves can be learned, Magnemite and Magneton retain their steel typing from the later games but no dark types in sight. The game is basically no different other than graphically until you beat Blaine. Bill arrives to take you to the sevii islands, well three of them at least, where no newer monsters dwell and you do some mini quests and go to Moltres' new home of Mt. Ember, rather than being at the bottom of Victory Road where it's completely useless.
After you beat the main game you get access to the other four islands and the national dex and there you can finally breed and evolve your trusty Golbat to a Crobat and catch non kanto pokemon, a few hoenn but mostly Johto monsters including it's own Unown ruins, yay, he said sarcastically.

But sadly Kanto felt barren as all hell compared and the Sevii islands overall were good but late to the party, the original Pokemon adventure has not aged well at all. Granted it's still a classic, but it is far outshined by every generation... except gen 4 of course, but even then had it's moments, Gen 1 just had you battling and that's it, you fought your way to the end, caught Mewtwo and that was it. So overall, I give Generation 1...



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